Today, Eurogamer’s Digital Foundry tested Illusion’s patch (which only runs on exploited PlayStation 4 consoles running firmware 9.00 or lower) and largely confirmed his findings. So what are the solutions? A very simple fix to this would be to call the relevant API function calls equivalent to the platform. But calling these functions and giving them appropriate device handle is not enough to fix the issue. We must also lift the game’s broken framerate limiter as well, either by changing Game.FlipMode in the code to 60FPS_* or changing minimum frame update time from 33.33ms to 16.67ms. Voila! With just a few lines of code, we get proper and consistent 30 frames per second! Killing two bug reports with one stone. However, there is no such thing as a free launch. In this case, it means that upon applying this patch to FromSoftware games, their input lag is vastly increased in Digital Foundry’s testing. Would you be willing to accept the increased input lag to avoid stuttering and frame pacing issues in FromSoftware games on PS4?

FromSoftware Games Get Frame Pacing Stutter Fix on Hacked PS4 Consoles  Though Input Lag Skyrockets - 92FromSoftware Games Get Frame Pacing Stutter Fix on Hacked PS4 Consoles  Though Input Lag Skyrockets - 29FromSoftware Games Get Frame Pacing Stutter Fix on Hacked PS4 Consoles  Though Input Lag Skyrockets - 22FromSoftware Games Get Frame Pacing Stutter Fix on Hacked PS4 Consoles  Though Input Lag Skyrockets - 63FromSoftware Games Get Frame Pacing Stutter Fix on Hacked PS4 Consoles  Though Input Lag Skyrockets - 91